Hi there!
Oh boy, this is a big one! New update for Lost For Swords incoming, with 100s of additions, improvements, changes and bugfixes!
If that sparked your interest, head over to https://www.newgrounds.com/portal/view/897692
Here are the details:
- reworked bosses: instead of a regular 3-room floor, bosses appear on special single-room floors. Players must defeat the boss in three phases
- Trinkets are now equipped in mezzanines too, offering more interactions and possibilities for the future
- mezzanine rooms with Merchants now appear in addition to other mezzanine rooms, not instead of them
- Merchant rooms have Herotrap
- new NPC - Trader: trade away your cards in exchange for random new ones; appears in prison mezzanine
- Mirage creates Illusory Walls in 4-neighbor spots (instead of 8-neighbor)
- Monster attacks can become negative (will deal 0 damage while negative)
- cards at vendors and in Mezzanine are properly sorted
- Trinkets are equipped in Mezzanine too
- Trinkets show up one floor earlier in towers
- reduced healing of Ring Of Health from 3 to 2
- improved Solomon’s Hammer
- reworked Forged By Flames
- removed Thick Skin from Rogue
- renamed Curses to Afflictions
- allow Monsters to walk off the map when their telegraphed movement says so
- Potions replace Priest and Healer in prison mezzanine
- hide yet-to-be-discovered cards in card library
- different floor tiles for different towers and training cellar
- improved animations when interacting with NPCs
- improved emerald spending animations and sounds
- enable previewing upgrades when inspecting a card
- cards wiggle just a tiny bit when hovering and when activating
- improved wording regarding “board” and “room”
- bugfix: 2 or more unidentified loot in the same room now offer different rewards each
New Cards:
- Hammer And Anvil
- Samson’s Sword
- Fencing Rapier
- Jester’s Bottoms
- Shadow Presence
- Vicarious Shame
- Augustin’s Charm
- Sword Trader’s Ring
- 50 Emeralds
- Bloody Chest
- Large HP Potion
- Constitution Potion
- Herotrap