Hi there!
New update for Lost For Swords, with a bunch of balancing changes, improvement and new cards! :)
If that sparked your interest, head over to https://www.newgrounds.com/portal/view/897692
Here are the details:
- reduced Gathering Tower to 8 Floors: this makes for a better gameplay loop! To balance it out, a couple of changes to benefit the player:
- increased Emeralds options in Loot Select from 10 to 20
- increased Emeralds in Strange Chest from 10 to 20
- in Prison-Mezzanine, spawn Unidentified Loot instead of 20 Emeralds
- added highscore and win streak system to towers!
- gameplay change to Push mechanic: push now also flips the affected card(s) before push and damage happens
- gameplay change to cards in decks and shuffling: order of cards in decks is now consistently shown to player in deck popups. Cards returning to a deck are put on the bottom of the deck. Effects that draw cards from the deck draw from the top of the deck. Effects that affect first X Monsters in deck do so in order
- buffed Shield Slam
- buffed Graceful Exit
- buffed/reworked Sinner’s Might
- reworked Achilles’ Armor
- reworked Greed (Sin): gets destroyed after atoning
- slightly buffed Hammers
- slightly reworked Fawkes Pendant: all barrels are now X-Barrels
- nerfed Defiance: 1 Armor Plate instead of 2 at base quality
- bugfix for Puncture Ring affecting ALL kinds of attacks/damage
- bugfix for rare occurrence allowing players to move to an already occupied spot
- when inspecting card, related card is shown properly upgraded
New cards:
- Brewmaster’s Tunic
- Ring Of Fortitude
- Strange Chest
Thanks for reading and see you at the next update! :)
Bye! (ʘ‿ʘ)╯