Hi there!
Another update for Lost For Swords, this time focussing on difficulty and additional content! It adds multiple difficulty modifiers to the big Gathering Tower. Tone down the difficulty if the game seems too hard, or beat the tower to unlock higher difficulties! The update also includes alternative starting decks for both Knight and Rogue, which you can find and unlock while on a tower run! The update adds various new cards for the Knight, which enable different Hammer-focussed builds.
If that sparked your interest, head over to https://www.newgrounds.com/portal/view/897692
Here are the details:
- introduced difficulty modifiers for Gathering Tower: adjust the game to your liking, make it harder or easier. Unlock harder difficulties by beating the tower
- introduced alternative starting decks for Knight and Rogue! Unlock them by finding deck inventories in the tower
- reworked how slow weapons/hammers work when their attack target moves out of the way: attack is cancelled and weapon is not dropped → effectively buffs hammers and makes them much more viable!
- added quartermaster that stands in front of towers. Hands out alternative starter decks
- added quartermaster intro cutscene when first visiting tower
- added campfire scene when beating Gathering Tower
- captured Rogue call for help right when you enter the room, so you won’t miss them as easily
- buffed Spiked Armor: deals all of your Defense as damage
- buffed Atonement: flips Sins before destroying them
- increased all hero HP by 3
- starting with second backtracking on a floor, punishment “Tired” produces more punishing Fatigue cards
- reworked input buffering so it “sticks” to cards, not card locations
New cards:
- Fear Dagger
- Solomon’s Hammer
- Hammer Artisan
- Blessed Hammer
- Goro’s Hammer
- Achilles’ Armor
Thanks for reading and see you at the next update! :)
Bye! (ʘ‿ʘ)╯