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MaxBytes

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Lost For Swords Update v1.20

Posted by MaxBytes - October 27th, 2023


Hi there!


A new BIG update for Lost For Swords! It includes a boss, waiting for you at the end of the tower, a new backtracking mechanic, rework of all NPCs and the overall run progression structure... and lots of other stuff :)


If that sparked your interest, head over to https://www.newgrounds.com/portal/view/897692


iu_1104163_18746524.png


Here's what's new:


  • First boss: Banshee, waits at floor 10 of the Gathering Tower
  • Keys and Mezzanine: between floors, you visit a Mezzanine. On this “in-between” floor there are NPCs, many of them locked in prison cells. You may only interact with NPCs after you’ve freed them from their cell. Like previously, NPCs can help you improve your deck by adding, upgrading or removing cards, or heal you. To open a prison cell, a Key is needed.
  • Keys are spread throughout the dungeon and can be collected like emeralds. Through their mechanics, keys form a second “currency” and are shown as such in the UI
  • Reworked backtracking: instead of losing HP, you are now presented with a choice of three cards with negative effects, and you have to pick one. Either lose health, lose Emeralds or add a Fatigue card to your deck permanently.
  • later floors have upgraded cards as rewards. This makes finding cards later in the run still viable
  • Rogue starter deck: +1 Shuriken, -1 Leather Cap
  • (re)added chests again in later floors
  • Reworked pushing: deals 1 damage to cards that are pushed into each other. When a card is pushed to the board’s border, it is pushed off and takes damage equal to the floor number. Then the card is returned to the dungeon deck (or destroyed, if its a prop)
  • renamed Pierce Ring into Puncture Ring
  • reworked knight’s first Fort (which is essentially the tutorial)
  • Increased damage of Ring of Fire and Fire Column
  • Increased effect of Fury and Thick Skin trinkets
  • Made number of (re)uses for weapons more clear
  • Visual indicators for currently active card: card that “does” something grows a bit larger
  • Visual improvements and player feedback for when trinkets/auras/poison/… trigger
  • Bugfix: while attacking monster, it getting defeated before attack actually lands lead to freeze
  • Various visual changes to cards and UIs
  • New Cards
  • Medusa’s Ring
  • Defiance
  • Pierce Ring (new)
  • Curse: Fatigue


Thanks for reading and see you at the next patch! :)

Bye! (ʘ‿ʘ)╯


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